Advanced Dungeons & Dragons 2nd Edition Logo Flight of the Phoenix Campaign for
ADVANCED DUNGEONS & DRAGONS®
2nd Edition
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Treasury

Wealth

  • PP 0, GP 8,450, EP 6, SP 10,240, CP 0
  • Gems (Total Value—6,400 gp) 5 amethyst (100 gp each), 3 aquamarine (500 gp each), 1 deep purple amethyst (1,000 gp), 3 golden amber (100 gp each), 3 green spinels (500 gp), 10 onyx (50 gp each), 2 pale yellow citrines (50 gp each), 2 pearls (500 gp each)
  • Jewelry and Art (Total Value—25,300 gp) 2 bars of silver (500 gp each), 20,000 brass coins (1 ep each), 20,000 diamond-shaped iron coins with three holes stamped with bricks on one side and a shamrock on the reverse (1 sp each), gold and beaded necklace (3,000 gp), gold and lapis lazuli ring (2,000 gp), 17 gold cartouches (100 gp each), golden bracelet with silver inlay (600 gp), intricate gold and sapphire scarab bracelet (1,500 gp), intricately patterned golden-handled broad-bladed dagger (2,000 gp), silver and onyx cartouche (500 gp), 10,000 square speculum coins (1 sp each)

Magic Items

  • Armor None
  • Potions potion of extra-healing (cures 3d8+3 hp)
  • Rings ring of wishes (1 wish)
  • Rods rod of resurrection (10 charges; cost depends on race and class [see DMG, pg. 153])
  • Scrolls—Arcane mage scroll of legend lore and permanent illusion, mage scroll of minor globe of invulnerability
  • Scrolls—Divine None
  • Shields None
  • Staffs None
  • Wands wand of magic detection (7 charges)
  • Weapons long sword of sharpness (+1 hit and damage; considered +3 to overcome damage reduction; sever random limb for normal/armored opponent on a natural roll of 18-20, larger than man-sized on a natural roll of 19-20, or a solid metal or stone opponent on a natural roll of 20; control glow at will from none to 5' to 15' to 30' radius), warhammer +2
  • Wondrous Items belt of the lynx (always land on feet when falling and suffer minimum falling damage possible; Ruins of Undermountain II, pg. 106), cane of detection (20 charges; detect secret doors on 1-2 on 1d6; on success, expend one charge), cones of communication (Greyspace, pg. 88)

Spellbooks

  • spellbook: 1st—armor, color spray, magic missile, read magic. 2nd—blur, spectral hand. 3rd—airsphere (SJR1: Lost Ships, pg. 69), enhance rating (Spelljammer Boxed Set, pg. 20)
  • spellbook: 1st—comprehend languages, find familiar, hold portal, read magic. 2nd—deeppockets, Melf's acid arrow. 3rd—flame arrow, hold undead