Advanced Dungeons & Dragons 2nd Edition Logo MEDWIN CRAGMIGHT
Mercenary
Phoenix Gaming Club Logo
Male Dwarf Lawful Neutral Kit None
Class(es) Fighter/Cleric 6/7 XP 60,000 of 64,000 / 60,000 of 110,000
Strength Score Hit Damage Weight Allow. Max. Press Open Doors Bend Bars
15 55 lbs. 170 lbs. 8 7%
Dexterity Score React Missile Atk Defense      
13      
Constitution Score Hit Points Sys. Shock Resurrect Poison Save Regen  
14 88% 92%  
Intelligence Score # Lang Spell Level Learn Spell # Spells/Lvl Immune  
12 3 6th 50% 7  
Wisdom Score Magic Def. Bonus Spells Spell Fail Immune    
15 +1 2/1 0%    
Charisma Score # Henchmen Loyalty React      
10 4      
 MV 6
 # Atks 1
 THAC0 15
 Hit Dice (6d10 + 7d8)/2
 Hit Points 36
 AC 1 (3 Armor - 2 Shield - 0 Dex)
 Initiative (1d10 + 0)
Paralysis, Poison, Death Magic Rod, Staff, Wand Petrify, Polymorph Breath Weapon Spell
7* 11* 10 13 12*
* +4 racial bonus to saves vs. rods, staffs, wands, and spells as well as poison (but not paralysis and death)
Weapon # Atks Range Atk Mod S-M L Speed
footman's mace +2 1 +2 1d6+3 1d6+2 7
sling +1 1 5/10/20 +1 1d4+2 1d6+2 6
Languages

 Common, Dwarf, Giant, Goblin, Lawful Neutral

Weapon Proficiencies
 Initial 4; #Levels 2; Penalty -2

  Tight Group: Clubbing Weapons (Belaying Pin, Club, Footman's Mace, Horseman's Mace, Morning Star, Warhammer), Tight Group: Slings (Sling, Staff Sling), Weapon and Shield Double Style Specialization

Nonweapon Proficiencies
 Initial 4; #Levels 2

  Blacksmithing (15) (Strength; 1 Slots), Detect Noise (3) (n/a; n/a), Healing (13) (Wisdom -2; 2 Slots), Reading/Writing (Dwarf) (13) (Intelligence +1; 1 Slots), Religion (15) (Wisdom; 1 Slots), Spacemanship (14) (Dexterity +1; 1 Slots), Spellcraft (10) (Intelligence -2; 1 Slots), Wildspace Survival (12) (Wisdom -3; 2 Slots)

Racial Notes

 Infravision 60 ft.; 20% failure of non-class specific magic items; +1 attack rolls vs. orcs, half-orcs, goblins, and hobgoblins; -4 AC vs. ogres, trolls, ogre magi, giants, and titans; detect grade or slope in passage 5 in 6; detect new tunnel/passage construction 5 in 6; detect sliding/shifting walls or rooms 4 in 6; detect stonework traps, pits, and deadfalls 3 in 6; detect depth underground 3 in 6

Class Notes

  • Parry—Lose shield bonus to AC until next round, against first attack of the round, make a Parry Roll (attack roll +2 with bonus for magic shield) vs. attacker's AC. If you hit, attack is parried and you incur no damage. You can Parry thrown weapons but not missile weapons.
  • Shield-Punch—Lose shield bonus to AC until next round, make an attack at -2 with shield (magic shield bonus does not apply) for 1d3 plus Strength modifier damage.
  • Turn Undead—See PHB, pg. 103.
Spellcasting
 Caster Level 7; 5 1st | 4 2nd | 2 3rd | 1 4th
 Spheres All except minor access to Elemental and no access to Animal, Plant, and Weather

 Spells Prepared 1st—bless, command, cure light wounds (2), protection from evil. 2nd—heat metal, hold person, resist fire, silence 15' radius. 3rd—dispel magic, prayer. 4th—cure serious wounds.

Biography

 Height 4'; Weight 152 lbs.; Age 59; Hair Brown; Eyes Grey; Skin Pale
 Homeland Heartspace; Religion Ptah

Defeated Enemies

 None

Equipment

 Magic Items — (20% Malfunction with all rods, staves, wands, rings, amulets, potions, horns, jewels and other magic items except weapons, shields, armor, gauntlets, and girdles.) boots of levitation (434 lbs. weight limit; ascend/descend vertically 20 ft./round), 2 elixir of health (cures blindness, deafness, disease, feeblemindedness, insanity, infection, infestation, poisoning, and rot; if entirely consumed all are cured; if half consumed 1d2 conditions are cured), footman's mace +2 (S-M: 1d6+1; L: 1d6; type: B; speed factor: 7), sling +1 (S-M: by ammo; L: by ammo; type: B; speed factor: 6), small shield +1 (-2 AC), string of shackles (may be tied around the wrists of a held, paralyzed, unconscious, or willing recipient; cannot be broken by force; command word with 10 ft. will release)

 Clothing belt (3 sp), breeches (2 gp), gloves (1 gp), good cloth cloak (8 sp), leather baldric (7 gp), soft boots (1 gp), tunic (8 sp)

 Non-Magic Items backpack (2 gp), banded mail armor (AC 3) (200 gp), 10 candles (6 inches; 5 ft. radius; 10 minutes/inch duration) (1 cp each), flint and steel (5 sp), hammer (1 gp), holy symbol of Ptah (25 gp), knife (S-M: 1d3; L: 1d2; type: P/S; speed factor: 2) (5 sp), knife sheath (3 cp), 10 pitons (3 cp each), silk rope (50 ft.) (10 gp), 20 sling bullets (S-M: 1d4+1; L: 1d6+1; type: B; range: 5/10/20) (1 cp each), 2 small belt pouches (7 sp each), 2 small sacks (5 cp each), small metal mirror (10 gp), 5 torches (15 ft. radius; 30 minutes duration) (1 cp each), whetstone (2 cp), wineskin (8 sp)

 Treasure
  PP 10; GP 10; EP 10; SP 10; CP 10
  Other None

Advanced Dungeons & Dragons® 2nd Edition. Flight of the Phoenix, A Spelljammer Campaign. Phoenix Gaming Club — 2012.
0 Games Played | Last Played on xx/xx/xxxx | Created on 09/17/2012 | Merc